PS1 Games

Reviews of all PS1 Games

Strategy

22
Oct
As a sequel to one of the most widely overlooked PlayStation titles on the market, Monster Rancher 2 shows true signs of growth, and once again delivers a unique gaming experience that sets the standard for all virtual pets to follow. With Pokemania sweeping the nation, and the new Monster Rancher cartoon airing on BKN Kids Network, there’s a chance that Monster Rancher 2 may actually become a mainstream title rather than a sleeper hit.
For a game that could have been an update, Tecmo went back to the drawing board and redesigned this product. One of the big complaints with the original was the overabundance of loading. Every little action, like heading to the shop or placing a monster in a training exercise, was bogged down with obnoxious loading delays. In Monster Rancher 2, this problem has been not only addressed, but eliminated. To accomplish this feat, Tecmo was forced to trash most of the 2D artwork and replace it with streaming polygons. The traditionalists out there may not like it, but the 3D aspect actually works quite well. You really can’t whine about the increased speed, and the incorporation of new camera angles certainly doesn’t hurt the play either.
Considering its strange demands of additional games and CDs, it seemed likely that Tecmo would change the way that players receive new monsters. But alas, this is not the case. To get the rare beasts, you’ll still need to track down specific music CDs and games. Tecmo has also made save game files from the first game compatible, and a handful of monsters can also be bought at the shop. Many of the creatures that battled in the first game are back and, of course, are joined by a slew of new species.
Other than developing a parental link to your monster, which you come to love like a child, the sole purpose of this game is to train your critter to become the ultimate fighter. The life span of these beloved monsters is once again short, lasting roughly four to five years. In this time, you’ll need to power-up your monster’s attributes through several different training exercises. Since all of the training was 2D in the original, it has been overhauled with a 3D appearance that is lightning quick and loaded to the hilt with different animation sequences, one for success, failure, cheating, truancy, and greatness. Another way to power-up your beast is to send it on expeditions. As expected, these missions are quite different than those in the first game and are now constructed as hilarious real-time movies. The only part of this sequel that has not been reworked or partially tweaked is the combat. Sure, there are new moves and attacks, but the fighting dynamics are unchanged.
In many ways, Monster Rancher 2 is a different game, but the addiction it inspires is just the same.monster-rancher-2

monster-rancher-2

As a sequel to one of the most widely overlooked PlayStation titles on the market, Monster Rancher 2 shows true signs of growth, and once again delivers a unique gaming experience that sets the standard for all virtual pets to follow. With Pokemania sweeping the nation, and the new Monster Rancher cartoon airing on BKN Kids Network, there’s a chance that Monster Rancher 2 may actually become a mainstream title rather than a sleeper hit.

For a game that could have been an update, Tecmo went back to the drawing board and redesigned this product. One of the big complaints with the original was the overabundance of loading. Every little action, like heading to the shop or placing a monster in a training exercise, was bogged down with obnoxious loading delays. In Monster Rancher 2, this problem has been not only addressed, but eliminated. To accomplish this feat, Tecmo was forced to trash most of the 2D artwork and replace it with streaming polygons. The traditionalists out there may not like it, but the 3D aspect actually works quite well. You really can’t whine about the increased speed, and the incorporation of new camera angles certainly doesn’t hurt the play either.

Considering its strange demands of additional games and CDs, it seemed likely that Tecmo would change the way that players receive new monsters. But alas, this is not the case. To get the rare beasts, you’ll still need to track down specific music CDs and games. Tecmo has also made save game files from the first game compatible, and a handful of monsters can also be bought at the shop. Many of the creatures that battled in the first game are back and, of course, are joined by a slew of new species.

Other than developing a parental link to your monster, which you come to love like a child, the sole purpose of this game is to train your critter to become the ultimate fighter. The life span of these beloved monsters is once again short, lasting roughly four to five years. In this time, you’ll need to power-up your monster’s attributes through several different training exercises. Since all of the training was 2D in the original, it has been overhauled with a 3D appearance that is lightning quick and loaded to the hilt with different animation sequences, one for success, failure, cheating, truancy, and greatness. Another way to power-up your beast is to send it on expeditions. As expected, these missions are quite different than those in the first game and are now constructed as hilarious real-time movies. The only part of this sequel that has not been reworked or partially tweaked is the combat. Sure, there are new moves and attacks, but the fighting dynamics are unchanged.

In many ways, Monster Rancher 2 is a different game, but the addiction it inspires is just the same.

Category : Strategy | Blog
18
Oct

xcom-ufo-defense

Originally released on the PC in ‘94, X-COM is a complex game of strategy and resource management. Aliens are mysteriously appearing all around the globe and it is your job, as a member of Extraterrestrial Combat (X-COM), to do everything you can to stop them. Build bases, outfit your men, manufacture an air force, and research alien technologies and you just may have a chance. X-COM is a difficult game that takes patience to master, but the fruits of your work are plentiful. Unfortunately, this game is best when played with the PlayStation mouse, so make sure you have one or are ready to make the investment!

Category : Strategy | Blog
18
Oct

command-and-conquer-psx

With its amazing real-time strategy engine, excellent musical score, and units that were just too much fun, Command & Conquer took the PC strategy market by storm. Now it’s here for the consoles in good form.

The standard C&C mission consists of constructing a base while defending it from enemy attacks, building up a large assault force, and wiping the enemy from the face of the map. Usually there is some kind of trick to the mission in which players will need to take advantage of a new or special unit. On occasion there will be special missions in which players will receive a limited number of units and are forced to depend upon their wits and strategy to prevail.

At the beginning of the game, players can take on the role of GDI, the guardians of the free world, or Nod, a huge multinational terrorist organization. GDI has an obvious advantage in its heavily armored vehicles, whereas Nod will need to take advantage of sneaky units like the stealth tank and capitalize on their superior base defenses.

Between missions, FMV clips feature cool combat scenes and mission briefings that help to illustrate both the plot and the task at hand.

Fans of the PC version of C&C considering a console purchase will be pleased to know that the missions and units are virtually identical to the PC; the FMV is actually a bit sharper, and the special moves are still intact. The biggest differences we could see were the lack of multi-player options and the inability to save during a mission. Other than that, it’s all there for console owners to Command & Conquer to their hearts desire.

Category : Strategy | Blog